Video Games Take Centre Stage in New Creative Industries Sector Plan
For the first time, video games are front and centre in the Government’s Creative Industries Sector Vision—recognised not just as entertainment, but as a strategic growth industry.
Big Numbers, Big Opportunities
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£380 million for the creative industries overall
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£150 million to support regional growth
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A goal to boost investment in creativity from £17 billion to £31 billion by 2035
What It Means for Games
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£30 million Games Growth Package: £10 million a year for three years to grow the UK Games Fund—helping studios scale, test ideas, and bring new titles to market
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UK Video Games Council: A new forum connecting industry and Government to shape policy around investment, talent and innovation
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Skills & Talent: A new Video Games Skills Strategy launching in 2025, alongside wider reforms in technical education and visa access
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Access to Finance: £4 billion in capital for high-growth sectors and work on IP-backed lending to help creative studios unlock funding
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Tax Reliefs: A renewed commitment to maintaining globally competitive tax support for games production
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London Games Festival: Continued support for a flagship event generating £30 million in investment value annually
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Regional Growth: Investment in creative clusters across the UK, with support reaching high-potential games hubs beyond London
The Bigger Picture
Games are no longer on the sidelines, they’re recognised as key drivers of growth, innovation and cultural value. From Grand Theft Auto and Lara Croft to Sea of Thieves and Viewfinder, the UK games sector has shaped global culture for decades. This plan signals a new era of support, giving studios the tools, investment and policy environment they need to thrive in a global market.